![]() ![]() I suspect the list of viable options will narrow down once I get to Goliath and actually get some experience playing her, but I've only made it to Albemarle so far. I would only go this route with the stealth module. Henri IV, with the new captain skill Top Grade Gunner (reload time -8), Legendary module (reload time -12), Main Battery Modification 3 (reload time -12) you will have a reload time of 9. I've also though about sticking with the stock range: S3 - MBM2 and S6 - MBM3 (AKA reload mod). However, I've had success with a stealthier approach in Albemarle: S4 - SGM1 and S5 - CSM1. If it wasn't Cunningham I'd keep AR and swap out JoAT and HA for IFHE.įor upgrades I'm thinking: S1 - AAM1 (almost always take this to preserve my AA mounts, but I think most folks take MAM1) S2 - DCSM1 S3 - ASM1 S4 - PM1 S5 - SGM2 S6 - GFCSM2 (AKA range mod) I've thought about swapping out AR and HA for IFHE, but not sure it is worth it to pen like 2 ships at the cost of half the fire. Then (in order of increasing point values): PM, EL, AR, HA, BFT Here is my plan for Cunningham in Goliath (once I get him)įirst 10: PT, JoAT (Cunningham gets double the bonus), SI, CE Am open to any suggestions you guys may have. But I don't have the ship yet so maybe that's not a good option. Am strongly considering IFHE (even with upcoming nerf) so that I can punch through all armor, even Kremlin with the 234mm guns. Hello fello shippers, I'm working up the British CA line and deciding where to put my captain skills. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |